


– Invalid disk image will not freeze the emulator (in case of invalid disk, Master.dsk will be reloaded)

– Disable saving options (dangerous for now, because you might overwrite your files) Note: Latest source code is available at:
Applewin game controls install#
You will need to install Homebrew Channel to use it. The plan is: Everytime I update the application, I will still use the same file name, you can look at to look for older releases. This is the application that you can extract to your SD Card Here are some screenshots (made using tvtime, captured through my USB TV Box) I can already play some games, but I haven’t tested many other things. Currently the port works, but don’t expect too much from this first release. The difficult part is making sure all the endiannes conversion of 6502 (Apple II CPU) to Wii’s PowerPC is done correctly, because I don’t have a USB gecko to debug it. I want to be able to write BASIC applications, so I decided that the SDL port must support keyboard input, someone already made LibWiikeyboard, so I can just plug it in SDL (actually this is a hack, to correctly handle SDL requirements, there are some things that needs to be changed, in LibWiikeyboard and in the SDL gamecube implementation). After reading things at and, I decided to complete the threading part. Someone already made an early SDL port to Wii, but it is missing threading support (which is needed by the emulator). AppleWin is a good Apple emulator, but it is very windows specific, fortunately someone already ported it to Linux using SDL, and the name is LinApple. Apple IIe was my first computer, so I thought it will be fun to be able to emulate it on my Wii. I was wondering what application should I make, and I noticed that there was no Apple II emulator for Wii yet. I just learned about developing applications on Wii 3 days ago.
